The Gamification Platform for Enhancing Tourism-Based Businesses Using Key Performance Indicators (KPIs), Objectives and Key Results (OKRs), and Coaching

Authors

    Mohammad Saeed Gullshenas Master's student in Information Technology Engineering-Electronic Commerce, Amirkabir University of Technology (Tehran Polytechnic), Tehran, Iran
    Mohsen Akbarpour Shirazi * Department of Industrial Engineering and Management Systems, Amirkabir University of Technology (Tehran Polytechnic), Tehran, Iran akbarpour@aut.ac.ir

Keywords:

Gamification, Tourism Industry, KPIs, OKRs, Customer Engagement, Sales Conversion, Brand Loyalty, Marketing Strategy

Abstract

This study explores the strategic application of gamification to enhance the performance of tourism-based businesses by integrating Key Performance Indicators (KPIs), Objectives and Key Results (OKRs), and coaching. With the growing complexity and competitiveness of the tourism industry, organizations must adopt innovative approaches to attract and retain customers. Gamification—using game design elements such as points, rewards, leaderboards, and challenges in non-game contexts—has emerged as a powerful tool to increase user engagement, satisfaction, and loyalty. This research employed a descriptive-analytical and quantitative methodology using structured questionnaires distributed to both customers and staff from ten tourism agencies in Tehran that utilize gamified platforms. Data analysis was conducted using SPSS software, and the results confirmed that gamification significantly influences various KPIs, including service sales growth, the number of sales opportunities, and both lead-to-opportunity and opportunity-to-sale conversion rates. Pearson correlation and regression analyses validated all four research hypotheses, highlighting that gamification leads to improved customer interactions, heightened motivation, increased brand loyalty, and better conversion metrics. The study’s findings emphasize the practical role of gamification as a performance-enhancing mechanism in digital tourism platforms. It is recommended that tourism businesses strategically implement gamified features aligned with their organizational objectives and user expectations to maximize impact. By fostering immersive and interactive experiences, gamification proves not only to be a marketing tool but also a catalyst for sustainable business growth in the tourism sector.

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Published

2025-10-01

Submitted

2025-06-14

Revised

2025-08-18

Accepted

2025-08-25

Issue

Section

Articles

How to Cite

Gullshenas , M. S. . (2025). The Gamification Platform for Enhancing Tourism-Based Businesses Using Key Performance Indicators (KPIs), Objectives and Key Results (OKRs), and Coaching. Future of Work and Digital Management Journal, 1-15. https://journalfwdmj.com/index.php/fwdmj/article/view/107

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